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The business of the online games industry is a complex one, requiring the input and integration of many variables -- people, business conditions, product goals, and more -- to create, implement, and distribute a successful online game. In the second of this four-part series, IBM senior IT architect Veronika Megler focuses a patterns-based perspective on the game itself, discusses scaling options, demonstrates how to integrate the runtime patterns selected for the infrastructure into a solution, and uses the runtime model to offer real-world suggestions that determine the better option for the in-housing or outsourcing of function building. Read Concentrate on the game, Part 2 tutorial here. (http://www.opensourcetutorials.com/tutorials/Getting-Started/Site-Planning/concentrate-on-the-game/page1.html)